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Captin Nod is still living under a desk, and now works in the VFX industry. He sometimes wears a hat, and can occasionally be found gibbering and giggling in a corner for no readily apparent reason.

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11.8.05

SIGGRAPH

 
The proceedings for SIGGRAPH05 have recently been put up online, and have provided a bumper crop of shiny computer graphics papers. There's a pile of papers there on meshing to keep me busy and out of trouble for a couple of days at least; and a very interesting section on Geometry on GPU's (though I have to admit, it still drives me nuts at how much people expect of GPU's at this stage - they're not standard CPU's, and are not simply a CPU substitute!!).

I also got around to noticing that the SIGGRAPH 2006 call for papers is up and running; its going to be in Boston next year :)

I'm dead keen on getting a full paper submitted to SIGGRAPH06. Given their traditional rejection rate of somewhere around 80%(!), it'll be a fairly ambitious venture but one well worth pursuing. I suggested to my lovely wife that I would quite happily submit our first child to the SIGGRAPH program committee in exchange for acceptance of my paper submission. It doesn't actually state anywhere in the submission guidelines that they won't accept an infant as supporting material for a paper submission, however, Briony was quick to point out that:
Well, I thought it was a good idea at the time.
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