About captin nod


Captin Nod is still living under a desk, and now works in the VFX industry. He sometimes wears a hat, and can occasionally be found gibbering and giggling in a corner for no readily apparent reason.

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eke
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View Bhautik Joshi's profile on LinkedIn


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Doctor woohoo
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Good riddance
San Francisco: part 1
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electronic theatre highlights from SIGGRAPH'07
09/08/07 06:05:04
more moving and shaking
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homepage of bjoshi
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Old page


22.11.06

On the TV

 
Well folks, if you're keen, keep next Tuesday (28th Nov.) free - I'm going to be on the TV :D



I got referred to Good Game (the show by gamers, for gamers ;) ) over on Auntie-II, and they came into the lab a few weeks ago to interview me about my papercraft obsession.

It'll be on at 8.30pm next Tuesday night. Those of you who can't get to a digital TV tuner (or are outside of Australia) can grab the episode for download here (it'll be episode 11 when it comes up online).

Looks like I win 1e6 nerd points :D

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3.11.06

Dude. Seriously.

 
Really, I'm alive. I'm even writing a blog post :P

End-game for the dreaded T-word is fast approaching.





Other things have been happening, but I really, really haven't had time to write about them. A quick peek at flickr will fill you in, if, for some reason, you desperately need to know.

I'll see you folks on the other side of thesis-land - soon.

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27.7.06

Oh noes! The press!

 

CGW article

Jumpbutton article
It certainly looks like the papercraft work has taken a life of its own, and word of it has moved out of the blog domain and reached real publications (*gasp*)!

There's an article about the papercraft (and me!) on the excellent, Melbourne-based online Jumpbutton magazine.

There's also another article (mirrored on flickr) with a copy of page 24 from the August 2006 edition of Computer Gaming World :)

w00t :)

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18.7.06

chomp!

 
tipu chomping the snark


OK, so I couldn't really delay this any longer. Half-Life 1 papercraft is ready to go - see here.

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9.6.06

the hunting of the snark

 
melb_02


snark_unfold_betacrowbar_unfold_beta


I was in Melbourne last week, looking neat and tidy on a bit of random business (those who know about it, know about it). Seriously folks, Melbourne is a blast. You'll find a few grumbling Sydneysiders giving Melbourne the odd, friendly broadside, but, on the whole, its a nice city to be in. For a little while, at least :)

I spent a pile of time around Federation Square, sort of an cultural and arts hub in downtown Melbourne, just adjacent to the river. The buildings around the square sported a pinwheel aperiodic tiling pattern, not-so-subtly reminding me of all the computational geometry write-up that I still have to get around to finishing for my thesis write-up. If you are in Melbourne, set aside half-a-day or so to have a peek around - especially if you've got an interest in film & tv or game development (who? me?).

I've made some small updates to the Quake papercraft models page, adding instructions for the player (ranger!) model. A big thanks has to go out to Spirit from quaddicted for providing additional hosting for the .pdf files (yes, I know, rapidshare sucks). [edit: fixed spelling - Qantas, Quantas, its bloody ruined my command of English :P]

On that topic: to answer a question I've got a few times - yes, I do have Half-Life papercraft models in the works. I've actually finished two unfoldings (the indefagitable(??) snark and the indestructible crowbar), but I haven't tested building them yet. When I've done the test builds, I'll post 'em up online. And that will be early July at the earliest - sorry folks, but thesis writing takes precedence :)

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20.5.06

boing boing boing boing boing boing...

 
Just a quick message for all those visitors from Kotaku, boingboing or wherever you are from all corners of the world wide inter-web:
Hi.

Leave a comment below if you'd like say hello ;)

Update:
Thanks to the penguinista for the phone call from Germany(!) advising of the boing-boingification :P I hadn't quite realised how many people were using news aggregators - it's fairly impressive. As of 0900 Tuesday, Sydney time, it looks like lots of people have dropped by to say hi :)

230506_visitors

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28.3.06

Quake paper models: done!

 

Ok folks, the Quake paper models are done :) Downloads and instructions can be found here: http://cow.mooh.org/paper

Enjoy ;)

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27.3.06

paper quake models...

 
..are on the way!

shambler_and_player


I finished test-building the player model this morning, and it turned out OK. As you can see in the picture, I haven't spent as much time as I should have building the models (notice the dodgy seams on the shambler), but that was partly because the card stock I used was too heavy and quite difficult to work with.

I documented the build process by taking photos at critical stages; with a bit of luck, I'll have the whole lot (models, instructions, pictures) posted up online later today.

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20.3.06

of someday shambles

 
With the last paper in, and a long stretch of thesis-writing ahead, I decided to fill the brief gap in-between with some much-needed distractions. First cab off the rank was upgrading my AMD64 desktop machine with an obscene amount of shiny memory.

geil00geil01geil02


Yes folks, that's a total of 3Gb of primary storage for my automated thinking device ;) I'm fairly sure this will do me for a good long while, until the urge to pointlessly upgrade bites me again :P

At the pleasant behest of Andrew B., we spent Sunday afternoon in the Eastern suburbs enjoying the sounds of some great American composers (you know, for a long time I never even knew such a thing existed!) at a performance by the Woollahra Philharmonic Orchestra. It was particularly interesting seeing Rhapsody In Blue being played - you get to realise just how difficult the signature clarinet solo at the start is to play. It's nice actually going to a gig to see orchestral music being played; instead of hearing music with just your ears you feel it with your whole body, and it's something I'd like to do more often.


shambler_preview


Last cab off the rank are the paper models of Quake characters I've been working on :) I've designed and successfully made a paper model of a shambler. It supercedes the previous model in that it is a lot bigger, and a lot easier to build. I'll be posting up a .pdf of the model sheet and instructions on how to build it in a couple of days. I'm planning to add other quake models too; I have the player model sheet done, but I'm yet to test building it. For those who have been itching for it, stay tuned.. it'll be here in a couple of days :D

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