Captin Nod's Paper Models
Quake Models
Shambler
Model (617k) and
Instructions (812k)
I'd suggest printing out this model on very heavy paper or on card, mainly because of its size and unusual centre of gravity.
Player
Model (390k) and
Instructions (566k)
Good heavy paper would also be good for this model, but card probably be too difficult to work with.
Half-Life 1
Crowbar
Model and Instructions (74k)
Snark
Model and Instructions (1.2Mb)
FAQ
It sucks! It rocks! I need to throw rocks at your head!
Let me know what you think by leaving a comment
here or send me an email to bjoshi(at)gmail.com.
Who the heck are you?
Some
background. For work I do
this, and whatever else I do I write about
here. You can email me at bjoshi(at)gmail.com.
Coverage
Jumpbutton
Computer Gaming World (August 2006)
Kotaku
Boing Boing
Joystiq
Wonderlandblog
Cathodetan
Crystaltips
Weebls-stuff
Gizmodo (de)
quaddicted
My Extra Life
Completed models
my flickr page
h0g0
meb-mueller
purepwnage forums
azulneon
Can I link here?
For sure :) But if you are going to send a lot of traffic in this direction, link to
http://cow.mooh.org.nyud.net:8080/paper/ instead.
Gah! Downloads not working :(
Sorry folks, the bandwidth is not mine to give away, so I have to host large files on an external host. Big thanks go to spirit, from
quaddicted for primary file hosting. If none of these work, try looking at this thread
here (corresponding thanks go to those unnamed individuals who were kind enough to mirror the files).
Can you make a model of X from Y?
Well, if the model interests me, and if I have the geometry and textures, I could probably unfold it. In the pipeline are other models from
Quake, and other models from
Half-Life ;)
More pictures?
See
here
How?
I use a modified version of
mdl23ds to extract geometry from the .mdl files in the shareware version quake .pak files. These then get imported directly into
pepakura designer. The initial unfolding usually doesn't correspond very well to anatomical features (e.g. legs, arms), so I modify the unfolding so that it does. After this, I export the unfolding as postscript, and make a .PDF.
Can I have the source files you use?
I'm not sure if I can redistribute the intermediate files (.3ds or .pdo) used in the generation of the models. The geometry and textures are copyright of id Software, so I don't think they'd be too pleased if I run about just giving away their artwork and geometry. However, the paper models are a derived work, so I
think thats ok.
Legal (?) bits
Quake geometry, images and logos are (c) id Software Inc. Er.. hi
Adrian :) I hope it's ok to use the geometry data from the game in this way; if there is a copyright or permissions problem, please contact me (bjoshi(at)gmail.com) and it can be sorted out.