Selected accomplishments

  • Visual Effects Artist on ‘Come Swim’ I collaborated with Kristen Stewart and David Shapiro to use Neural Style Transfer to render scenes fromt the short lm, ‘Come Swim’ in the style of a painting; the lm premiered at Sundance, screened at Cannes and resulted in a research paper I coauthored with Kristen and David.
  • Senior Resarch Engineer at Adobe. Here I work with artists to identify pain points in content creation for VR and AR and develop tooling to bridge these gaps.
  • Technical Team Lead & Data Scientist at Flickr, San Francisco, California. Here I developed algorithms and tools that process vast amounts of real-time data to process and surface beautiful photography to users at a gigantic scale. Led projects through research, product development and into production.
  • Research engineer at Industrial Light and Magic, San Francisco, California. Developed a number of proprietary tools that have gone into regular production use in the production of feature lms, episodic TV and game development. I focused on cross-platform compatibility using a range of toolkits, including C, C++, Python, OpenGL/ES2 and Qt.
  • Developed a number of cross-platform libraries and tools (Windows, Linux and OS X), with experience in C++, Python, OpenGL, Nuke, Maya Plugins, Qt and unix tools. I’ve been able to quickly pick up competency in new languages and toolkits as required. I have experience with writing multi threaded applications and in writing data parallel tools.

Detailed Work History

Date Job
Jun. 2016 - current Senior Research Engineer at Adobe, working on developing tools and techniques to improve the production work ow for VR & AR artists.
Aug. 2013 - Jun. 2017 My day job was to work with giant quantities of data at Flickr on the computational grids, using Hadoop, Pig and custom solutions to gain new insights into the data and turn cutting-edge research into practical, web-scale and production-ready applications. I also apply my expertise on camera construction, image processing and the creative process to develop new and deeper understandings of how photography works and why it appeals to the viewer. Here I specialise in taking complex science and engineering concepts and data and presenting these in accessible, entertaining ways.
Jun. 2013 - Jul. 2013 Worked with the DigitalFish team to bring OpenSubDiv to mobile. I adapted my open-source, real-time, mobile-friendly vertex blending and skinning pipeline ( to use as a test harness for the system. The finished system was part of the graphical-back end for the early VR short from Google Spotlight Stories, 'Windy Day'.
Nov. 2007 - Jun 2013 Research Engineer at Industrial Light and Magic, San Francisco, California, developing proprietary 2D and 3D tools for content-generation in lm, TV and gaming. I’ve worked in a number of areas, including asset management, application architecture engineering and previsualisation tools.
Jul. 2007 - Oct. 2007 Pipeline engineer at Rising Sun Pictures, Sydney, developing tools for managing data ow in lm post-production. These tools are implemented in Python, shell-script and C++. The tools developed are used to manage batch jobs in grid-based computing environments on a local and remote site.
Jan. 2007 - May 2007 Contract research engineer at Emotiv Systems, Sydney, developing and implementing physics-based algorithms for interactive games. I created a C++ library for real-time simulation of rigid-body physics, and integrated this with an existing game platform.
Oct. 2002 - Aug. 2006 Research engineer, CSIRO, undertaking architecture and engineering work for the computing environment for the BioMedIA laboratory, and developed large C++ libraries for computer graphics, computational geometry and simulation in conjunction with my PhD work.
Oct. 2001 - Jan. 2002 Research scientist, undertaking research work into multi-modal image registration at the Nuclear Medicine department at Westmead hospital. Here I evaluated and implemented a number of algorithms for non-rigid image registration of medical images in a working clinical environment. This work formed an extension of my masters thesis work. I also developed and released an open-source tool for writing DICOM-compliant images, written in IDL.
Jul. 2001 - Sep. 2001 Research engineer, Image Processing research project at the Environment and Resources department of Denmark Technical University in Copenhagen. I developed algorithms in IDL to enhance, register and segment micro-tomographic scans of sand.

Academic History

Date Details
2006 Completed a PhD, titled “Model Generation and Interaction in Surgical Simulation” jointly supported by the BioMedIA Lab at the ICT Centre, CSIRO, and the Graduate School of Biomedical Engineering at UNSW. Research focused on the automatic generation of tetrahedral meshes from segmented anatomical voxel data sets and realistic physical interaction with these in real- on near real-time.
2001 Masters Thesis, Multi-modal image registration at the Nuclear Medicine department at Westmead hospital. I evaluated and implemented a number of algorithms for fully automatic a ne and non-rigid image registration of medical images.
2001 Completed BE(Computer Engineering)(Hons.)/ME(Biomedical Engineering) at the Graduate School of Biomedical Engineering at the University of New South Wales.
2000 Undertook my Honours thesis with the Medical Imaging group at Telecommunications & Industrial Physics, CSIRO, Sydney, Australia. In this I developed a novel tool for visualising whole and cross-sections of volumetric data using Java3D.

Selected Publications

Bhautik Joshi, Kristen Stewart, David Shapiro, Bringing Impressionism to Life with Neural Style Transfer in Come Swim. In Proceedings of DigiPro ’17, Los Angeles, CA, USA, July 29, 2017, ACM Press

B. Joshi, P. Welch, A. Ray, A high-throughput, large-scale system for asynchronously warming an in-memory serving system, Patent, Nov. 2015

B. Joshi, Model Generation and Interaction in Surgical Simulation. PhD thesis, 2007.

B. Joshi, A. Fedorov, N. Chrisochoides, S. Warfield and S. Ourselin, Application-driven Quantitative Assessment of Approaches to Mesh Generation. In IEEE International Symposium on Biomedical Imaging (ISBI) 2007, April 12- 15, 2007 in Metro Washington DC, USA.

B. Joshi, B. Lee, D.C Popescu, and S. Ourselin, Multiple Contact Approach to Collision Modelling in Surgical Simulation. In Medicine Meets Virtual Reality 13 (MMVR 2005), Long Beach, California, USA, January 26-29 2005. IOS Press.

D.C. Popescu, B. Joshi, and S . Ourselin, Real-time topology modi cation for Finite Element models with haptic feedback. In Proc. International Conference on Computer Analysis of Images and Patterns (CAIP’2005), Paris, France, 2005. LNCS.

B. Joshi and S. Ourselin. BSP-Assisted Constrained Tetrahedralization. In Proc. 12th International Meshing Roundtable (IMR’03), Santa Fe, USA, pages 251-260, September 14-17 2003.

Filmography & Shows

  • Come Swim, Visual Effects Artist 2017
  • 2001: A Picasso Odyssey [Audience Award for Best Art/Experimental Film, Another Hole In The Head Film Festival October 2017] Visual Effects Artist 2016
  • Adolph Gasser Parking Lot: Street Photography exhibit, contributing photographer 2014
  • Short VR film: Windy Day, Software Engineer, Digital Fish Inc. 2013
  • In Transit MUNI Photography show, contributing photographer 2013
  • ILM Show Credits, [Noah: 2014, Star Trek - Into Darkness: 2013, Pacific Rim: 2013, The Lone Ranger: 2013, GI Joe Retaliation: 2013, Battleship: 2012, Pirates of the Carribean - On Stranger Tides: 2011, Cowboys & Aliens: 2011] Research & Development, ILM 2011-2014
  • Star Wars: The Force Unleashed II (Video Game), Research and Development 2010
  • DIY Urbanism Show, contributing photographer, 2010
  • Dawn & Dusk in Mini-San Francsico, (as part of the Citypulse Collection) Artist 2008


  • Co-chaired panel on VR Film at the San Francisco Dance Film Festival October 2017
  • Two-part Lens hacking course, San Francisco May 2013
  • Talk on Mocap in Film at the Yeah Sessions in Sydney January 2013


VR Panel at the San Francisco Dance Film Festival

2017-10-16: kqed Is Virtual Reality the Future of Dance?

Come swim, 2017

2017-01-19: Techcrunch: Kristen Stewart co-authored a paper on style transfer and the AI community lost its mind

2017-01-19: Quartz: Kristen Stewart (yes, that Kristen Stewart) just released a research paper on artificial intelligence

2017-01-19: Entertainment Tonight: Kristen Stewart Publishes Research Paper on Using Artificial Intelligence to Create Art, Kicks Off Sundance Fi

2017-01-19: People Magazine: Professor K-Stew? Kristen Stewart Releases Research Paper on Artificial Intelligence Ahead of Directorial Debut

2017-01-10: The Cut: Kristen Stewart Co-Authored a Research Paper on Artificial Intelligence

2017-01-19: Inverse: Kristen Stewart, the Actress, Co-Wrote a Research Paper on A.I.

2017-01-20: Fortune: Kristen Stewart Just Helped Write a Paper on Artificial Intelligence

2017-01-20: The Telegraph: Kristen Stewart has co-written a scientific paper on Artificial Intelligence – and the tech world couldn't be happier

2017-01-20: The Guardian: Kristen Stewart co-authors research paper on 'pioneering' film technique

2017-01-20: Elle UK: Kristen Stewart Has Co-Authored A Research Paper On Artificial Intelligence And It's Blowing Our Mind

2017-01-20: Marie Claire: Kristen Stewart Used Artificial Intelligence In Her Directorial Debut

2017-01-20: The Verge: Kristen Stewart has co-authored a paper on artificial intelligence

2017-01-20: Metro: Kristen Stewart reveals how robots helped make her directorial film debut

2017-01-20: Business Insider: Kristen Stewart co-wrote an academic paper about artificial intelligence



2017-01-20: Hello Giggles: Kristen Stewart co-authored a research paper about artificial intelligence

2017-01-20: Tech Times: Kristen Stewart Co-Authored A Paper On Artificial Intelligence

2017-01-20: Daily Dish: Kristen Stewart Co-Authors Research Paper on Artificial Intelligence

2017-01-20: International Business Times: Kristen Stewart Artificial Intelligence Research Paper: New Film 'Come Swim' To Premier At Sundance Film Festival 2017

2017-01-20: Engadget: Kristen Stewart co-wrote a paper on machine learning

2017-01-20: Mic: Kristen Stewart co-authored a research paper on AI because she contains multitudes

2017-01-20: Mashable: Kristen Stewart wrote an academic paper on artificial intelligence because she can

2017-01-20: Uproxx: Kristen Stewart Co-Authored A Research Paper On Artificial Intelligence

2017-01-20: Dazed Digital: Kristen Stewart releases paper on artificial intelligence

2017-01-20: Yahoo News: Kristen Stewart (yes, that Kristen Stewart) has co-authored a paper on AI

2017-01-21: Deadline Hollywood: Kristen Stewart On Her “Masochistic” Directorial Debut ‘Come Swim’: “It’s Not A Small Movie” – Sundance Studio

2017-01-21: io9: Kristen Stewart Co-Authored Research Paper About Artificial Intelligence

2017-01-23: cnet: Kristen Stewart gets all AI for trippy 'Come Swim'

2017-01-24: Lawyer Herald: Twlight Star Kristen Stewart Publishes AI Research Paper For 'Come Swim'

2017-01-25: Vogue: Kristen Stewart debutta alla regia con "Come Swim"

2017-01-26: Hindustan times: Kristen Stewart teamed up with Indian-origin scientist and this is what they made

2017-01-31: Science Node: Come Swim heralds a tech evolution in filmmaking

2017-01-31: BTRToday: Humans Need Not Apply

2017-01-31: Acadguild: Kristen Stewart Writes a Paper on AI-Based Neural Style Transfer

2017-02-08: The Conversation: Kristen Stewart co-wrote a paper about AI in filmmaking – here’s what an academic expert thought

2017-02-08: Daily Mail Kristen Stewart's academic paper on AI in film making is described as 'brief and more like a case study' by experts

2017-02-21: Psych Central: Kristen Stewart on Directing Her Movie About Emotional Pain, and Being Highly Sensitive

2001, A Picasso Odyssey, 2016

2016-06-08: Sploid 2001: A Space Odyssey Is Even Crazier After Running it Through Google's Neural Network

2016-06-08: 33rd square Neural Network Used To Reimagine 2001: A Space Odyssey Through the Eyes of Pablo Picasso

2016-06-09: cnet Kubrick's '2001' goes Cubist and it will blow your mind

2016-06-09: Vice A Neural Network Rendered Kubrick’s '2001' in the Style of Pablo Picasso

2016-06-09: Studio Daily 2001: A Picasso Odyssey

2016-06-09: Kottke 2001: A Picasso Odyssey

2016-06-09: Dangerousminds ‘2001: A SPACE ODYSSEY’ IN THE STYLE OF PICASSO

2016-06-09: Laughingsquid Scenes From Stanley Kubrick’s ‘2001: A Space Odyssey’ Rendered in the Style of Pablo Picasso

2016-06-09: Dontpanic 2001: A SPACE ODYSSEY IN THE STYLE OF PICASSO

2016-06-10: Popular Science '2001: A Space Odyssey' In The Style Of Picasso Is Pretty Trippy

2016-06-10: Popular Mechanics "2001" Run Through a Deep Neural Net Looks Awesome and Trippy

2016-06-10: booooooom “2001: A Picasso Odyssey” by Bhautik Joshi

2016-06-10: Radioclash 2001: A PICASSO ODYSSEY

2016-06-10: frizzifrizzi 2001: A PICASSO ODYSSEY

2016-06-11: Slate Here’s What 2001: A Space Odyssey Would Look Like if Picasso Animated It


2016-06-11: Konbini

2016-06-11: uncrate 2001: A PICASSO ODYSSEY

2016-06-11: mightymega Stanley Kubrick’s 2001: A Space Odyssey in the Style of Picasso

2016-06-13: The Verge 2001: A Space Odyssey looks phenomenal filtered through a Picasso painting

2016-06-14: This Is Colossal “2001: A Space Odyssey” Viewed Through Picasso’s Dreams

2016-06-14: Open Culture Kubrick’s 2001: A Space Odyssey Rendered in the Style of Picasso; Blade Runner in the Style of Van Gogh


2016-06-16: The Inpsiration 2001: A PICASSO ODYSSEY BY BHAUTIK JOSHI

2016-06-17: artesecontextos Kubrick’s 2001: A Space Odyssey Rendered In The Style Of Picasso; Blade Runner In The Style Of Van Gogh

2016-07-01: enfilme CINE Y ARTE. Las intervenciones de Bhautik Joshi; ‘2001: A Space Odyssey’ y Pablo Picasso, ‘Blade Runner’ y Vincent van Gogh

2017-10-18: San Francisco Chronicle Another Hole in the Head festival covers all the cinema bases

Simplified Lambda Architecture, 2015

2015-09-03: The Next Web The Yahoo Behind Fresh Deep Learning Approaches at Flickr

DIY tilt-shift lenses, 2010

2010-08: Photojojo

2010-08: Hackaday

2010-08: 1001 Noisy Cameras

2010-08: Petapixel

2010-08: DIYPhotography


Phone-O-Scope, 2009

2009-12: Hackaday

2009-12: Wired

2009-12: Makezine

2009-12: Gizmodo

2009-12: Engadget

2009-12: TUAW

Timelapse films, 2008-

2008-11-09: Laughingsquid

Quake Papercraft, 2006

2006-05-19: Boing Boing

2006-05-19: Wonderlandblog

2006-05-19: Cathodetan

2006-05-19: Crystaltips

2006-05-22: Joystiq/Engadget

2006-07-16: Jumpbutton

2006-08-01: Computer Gaming World

2006-11-28: Appearance on ABC2's Good Game, 8.30pm AEST, 28th November 2006

2006: Kotaku

2008-12-26: Der Spiegel